//==============================================================================
// Bard_anim.txt
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================
//==============================================================================
//Particle Attachments:
//==============================================================================
//==============================================================================
define BirthSFX
{
   set hotspot
   {
      version
      {
         Visualparticle SFX N Myth Unit Birth Effect
      }
   }
}
//==============================================================================
define Glow
{
   set hotspot
   {
      version
      {
         Visualparticle World A Relic Spark
      }
   }
}
//==============================================================================
define TrailSFX
{
   set hotspot
  {
      version
      {
         Visualparticle Bard Taunt SFX
      }
   }
}
//==============================================================================
define BuildSFX
{
   set hotspot
   {
      version
      {
         Visualparticle Bard Build SFX
      }
   }
}
//==============================================================================
//==============================================================================
//VisualGranny:
//==============================================================================
//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Bard_birth
                        	Connect ATTACHPOINT BirthSFX hotspot
         }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Bard_idle
	 }
      }
   }
}
//==============================================================================
anim Walk
{
   SetSelector
   {
		DamageLogic 0 75 100
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Bard_moveA
				}
				version
				{
					VisualGranny Bard_moveB
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Bard_moveInjured
				}
			}
		}
		
   }
}
//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Bard_boredA
         }
			version
         {
			        VisualGranny Bard_boredB
	 }
			version
         {
			        VisualGranny Bard_dance
				tag SpecificSoundSet 0.01 false BardDanceIn checkVisible
				tag SpecificSoundSet 0.01 false BardDanceInSFX checkVisible
				tag SpecificSoundSet 0.50 false BardDanceLoop checkVisible
	}
			version
         {
			        VisualGranny Bard_laugh
				tag SpecificSoundSet 0.01 false BardLaugh checkVisible
				tag SpecificSoundSet 0.01 false BardLaughSFX checkVisible
	 }
			version
         {
			        VisualGranny Bard_taunt
				Connect righthand TrailSFX hotspot
				tag SpecificSoundSet 0.01 false BardTaunt checkVisible
				tag SpecificSoundSet 0.01 false BardTauntSFX checkVisible
	 }
			version
         {
			        VisualGranny BardMeeps1_joke
				tag SpecificSoundSet 0.01 false BardJoke checkVisible 
				tag SpecificSoundSet 0.13 false BardJokeSFX checkVisible
         }
			version
         {
			        VisualGranny BardMeeps2_recall
				tag SpecificSoundSet 0.01 false BardRecall checkVisible 
				tag SpecificSoundSet 0.01 false BardRecallSFX checkVisible
         }
      }
   }
}
//==============================================================================
anim RangedAttack
{
   SetSelector
   {
		Targetlogic none/Tower/Building
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Bard_rangedAttackA
					Connect RightFoot Glow hotspot
					Connect launchpoint Glow hotspot
					tag Attack 0.12 true   
               				tag SpecificSoundSet 0.08 false BardAttackSFX checkVisible
	       				Length 2.20
				}
				version
				{
					VisualGranny Bard_rangedAttackB
					Connect RightFoot Glow hotspot
					Connect launchpoint Glow hotspot
					tag Attack 0.12 true   
               				tag SpecificSoundSet 0.08 false BardAttackSFX checkVisible
	       				Length 2.20
				}
				version
				{
					VisualGranny Bard_rangedAttackC
					Connect RightFoot Glow hotspot
					Connect launchpoint Glow hotspot
					tag Attack 0.12 true   
               				tag SpecificSoundSet 0.08 false BardAttackSFX checkVisible
	       				Length 2.20
				}
				version
				{
					VisualGranny Bard_rangedAttackD
					Connect RightFoot Glow hotspot
					Connect launchpoint Glow hotspot
					tag Attack 0.15 true   
               				tag SpecificSoundSet 0.11 false BardAttackSFX checkVisible
	       				Length 2.20
				}
				version
				{
					VisualGranny Bard_rangedAttackE
					Connect RightFoot Glow hotspot
					Connect launchpoint Glow hotspot
					tag Attack 0.15 true   
               				tag SpecificSoundSet 0.10 false BardAttackESFX checkVisible
	       				Length 1.50
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Bard_ultimate
					Connect RightFoot Glow hotspot
					Connect launchpoint Glow hotspot
					tag Attack 0.30 true
	       				tag SpecificSoundSet 0.25 false BardUltimateSFX checkVisible
	       				Length 2.0
				}
			}
		}
		
   }
}
//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Bard_death
				tag SpecificSoundSet 0.01 false BardDeathSFX checkVisible
	 }
      }
   }
}
//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Bard_flail
				Length 0.80
	 }
      }
   }
}
//==============================================================================
anim Build
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Bard_build
				Connect RightFoot Glow hotspot
				Connect launchpoint Glow hotspot
				Connect lefthand BuildSFX hotspot
				tag SpecificSoundSet 0.15 false WingsLarge checkVisible
				Length 1.20 
         }
      }
   }
}